Kid with a Gun
The Weirding
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Mature - Ages 17+
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Security Clearance & ID
  1. Visitor: All common and commercial areas; sometimes allowed in residential areas, but restricted to specific area they are visiting - that is, whomever's residence they are visiting - and common areas open to resident. This may include commercial areas, such as motels.
  2. Employee: As Level 1, plus general clearance to work areas. This also allows access to any work-related equipment provided by and/or located at the work area (such as computers, desks, weapons, armor, etc.). This equipment is generally keyed to the employee assigned to it. Forged documents which allow access to any equipment is one level more difficult to fashion.
  3. Executive: As Levels 1 and 2, plus executive areas, resources, and functions. In general, this is full access, with the exception of higher-ups' private quarters and offices.
  4. Full: Reserved for CEOs, Presidents, and the very highest echelon. Access to all installation areas, but this may not necessarily include all equipment and resources. For instance, the President of a company may not have access to his own computer systems if he has not been trained on them - specifically when they use programs unique to their work and corporation, etc. - and may not be able to access equipment keyed to individual employees. Referee's discretion.
Computer access above does not refer to just being able to use the computers, it means being able to actually change programs/programming, make hardware/software repairs or changes, and the like.  In these ways, they can make major changes to the computer(s) and network(s); simply using a database program to enter records or like, often clerical, operation does not require such high-level access; common sense should prevail.
pg. 260
  1. Average
  2. Difficult
  3. Very Difficult (1/4 Streetwise, etc.)
  4. Requires Stage 6 Success

  • Test for creating Level 1 Security Passes is made against Forgery, but all others require a test against both Forgery and Electronics (p. 59). Failure of either test results in a badly forged Security Pass.
  • Referee should not tell players they have a badly forged ID; they will find out when they attempt to use it.
  • Test vs. Observation. Referee may modify the roll according to the forger's success; if the Forgery test resulted in a critical success, the Observation roll could be reduced to as little as 1/8. (p. 55)
  • Level 1 Security IDs basically allow nothing more than access to an area. They are rarely subject to computerized scrutiny. So long as the ID is prominently displayed on the character's person, there will be little reason for anyone to inspect it, unless character begins acting suspiciously, suspicious activity has been reported in the area, or similar situations arise.
Forged Security Passes
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