Athlete (p. 36): See the Sports Page for the new skill, Sport. The First Term has changed (see following). Add Parachute (p. 62) and Sport to 2nd term list. The most popular sports in Metrodome are professional wrestling and rollerderby. Of course, there are many others, and players are encouraged to choose one that not only fits the character, but that the player finds interesting and would like to explore. Obviously, the troupe will have to develop that area of the game and campaign themselves, and The Weirding encourages you to share the results with us!
Melee Combat 1
Attorney (p. 36): History to 2nd list. Business (p. 57) and Persuasion (p. 62) are strongly suggested for Attorneys. As with Law Enforcement Agents, assume Attorneys know whatever necessary about the judicial leg of the law in most situations. They may not be familiar with specific local laws outside of their home bases, but they otherwise know the law from a legal standpoint. Officers often hold a very different view of the law than attorneys, because they deal with the rougher aspects of it firsthand and see its direct effects on people, but the laws are the same, either way -- of course, attorneys rarely get involved unless someone is arrested, and/or molested, by an officer.
Corporate Executives: Middle-management officials are handled by the Manager template (p. 43). Politician may be more appropriate for CEOs and other corporate heavies, but previous managerial experience is a Prerequisite to holding the office of CEO, President, VP, etc. This is also applicable to high-ranking members of the Church (p. 37-38), though they are less restrictive as to the order in which the experience is gained: one may have a personal or professional religious background and occupational experience as a manager, or one may have turned a life of managerial frustrations over to God -- after all, it is not a sin to exploit one's professional strengths.
Criminal (p. 38-39): Pickpocket (p. 62) to both lists. Also consider adding Streetwise (p. 63) to the first list. Why neither of these is listed is beyond me, but you could justify excluding Pickpocket. Use Streetwise instead of EDU to determine starting money. Street thugs, hustlers, hookers, and other low-level criminal types are better covered by Ganger, and con-men and pool sharks, et.al., are best covered by Gambler (with perhaps a term in Ganger or Criminal, but not necessarily -- someStreetwise will do -- see p. 41). Criminal implies a smarter and better organized felon. Criminals may work on their own, but are generally associated with larger organizations.
Entertainer: This template is a little confusing (though brilliantly written), as it makes absolutely no mention of corporate influence or control. The only insight it gives into the shape of the industry and market is true of today's, IRL entertainment industry. The same can be said of the Journalist career (p. 42-43), which makes absolutely no mention of the various forms of media and the industry -- though this is forgivable, since "yellow" journalist is the career path most PCs will follow. We have included extensive information on some entertainment-based corporations, as well as some popular forms of entertainment, and included the Reporter career to help alleviate this.
Federal Law Enforcement (p. 41): Even though Persuade (Bargain, originally) and Business are necessary for legal proceedings, these characters do not make the laws, they simply uphold them (in a perfect world). Assume the character knows everything he needs to about federal law, insofar as upholding it is concerned -- he would not necessarily be aware of things like sentences, defenses, and similar (judicial) matters. The Federal Law Enforcement officers of the Dark Conspiracy world are a rugged lot. While federal law is still in-place and assumed to take precedence over that set forth by municipalities (excepting corporations), the Federal cops do not enter municipalities (the government uses agents for these clandestine operations). Federal Law Enforcement officers are, literally, the Highway Patrol: nomadic officers who ride what's left of the interstate system, going from station to station to pick up supplies and money, drop off Prisoners, and so on. Most officers patrol specific regions about the size of a modern-day, real world county or two; others patrol areas the size of entire states. Think Mad Maxand Car Wars (and I suggest that classic GURPS supplement for campaigns involving PCs in this Career -- if you can find it!).
Graduate University (p. 35): As Undergraduate University (below).
Paraphysicist (p. 46): Add History to Subsequent Terms list. The description of this occupation notes the widespread knowledge and general acceptance of the existence of empathic powers.
Politician (p. 46): History to second and subsequent terms list. The description of this occupation, and the inclusion of the Prole career (p. 47-48), confirm that the process for voting candidates into political office is still the same as that of our own, real world. And, just as in our own real world, big business pulls the strings behind the scenes. Note that Chandler is largely free from corporate influence and has a very small Prole population, due to both the cost of living and the lack of tenement buildings.
Prisoner (p. 46-47):
Corporate Prisoners: Unless sentenced to solitary confinement, Prisoners are allowed advancement in Secondary Activities (p. 318) as per normal. I think this was included to systematically represent "punishment," but I also think it's unrealistic and overkill; social interaction demands these skills be used so -- if they can be used -- they can be developed. The only situation in which this would not be the case is, as noted, solitary confinement. The fact that the character makes no money while serving his sentence is punishment enough, systematically.
Castaways: Prisoners who are deemed unfit for society -- that is, those who cannot be rehabilitated -- are branded and "marooned" in the Outlaw. This brand is a large tattoo covering the prisoner's entire face, made from a luminescent, red dye which glows so brightly that even makeup cannot obscure it completely. Synth-Skin is specifically fashioned to be useless against it, and those entering a city or other population center must not only have a General ID, they must pass beneath lights specially-designed to agitate the chemicals in the dye, making the prisoner's face break-out into itching sores. Despite what some assert, the corporations assure everyone that this only happens to prisoners, and the dye is never used in clothing or other products, nor can it be manufactured outside of the corporations which make it -- which have rigorous tests in-place to ensure it is never smuggled out by workers or others.
Reporter: Must serve at least one term as Entertainer (p. 40) and one term as Journalist (p. 42-43). The world is changing much faster than most people can handle, and you're at the forefront of it all. You know what's going down where and who's involved -- sometimes before it happens -- and don't ask how. You're the voice that people trust, and the face they turn to, when they need the news -- whether it's the daily ozone levels, last night's kill count, or which neighborhood is infested with dog packs, you tell them what they need to know with a capped-tooth grin. Of course, if you work for one of the big stations, you're reading the corporate-approved copy which is usually covered in so much red ink it looks like it suffered a stab wound. But sometimes, especially in the smaller and local outlets, you manage to eke-out a story or two that make the Aware sit up and take notice - and maybe even cause a Gidget or two to peep out his window... just in case.
Undergraduate University (p. 34-35): Add History to all lists.