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Mature - Ages 17+
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Gangers in Dark Conspiracy
( p. 41-42 ):  Street toughs and thugs, gangers are usually involved in all manner of low-level vice and racketeering, including drugs and illegal weapons trade, prostitution, black market trade (fencing of stolen goods, stealing the goods, organizational), (armed) robbery, and more.  More entrepreneurial, better organized gangs may branch-out into kidnapping and ransoming, extortion, gambling, and even murder, but this is inviting heat from the bigger guys ( Criminal organizations, as well as Law Enforcement and rival gangs).

Gangs are formed when a group of individuals have something in common. This may be an interest in a particular lifestyle or set of ideals which is unpopular in the area, common enemy or enemies, or simply a desire to pursue criminal activity. Ironically, given the fact that gangs are invariably associated with crime, the latter is actually one of the least prevalent reason gangs are formed. Gangs rarely coalesce for political or religious reasons, though these are valid reasons, and it is not unheard of; they usually form to further a common goal or out of response to a common [perceived] threat in the immediate environment, including the environment itself.

Gangers
are fiercely territorial, but chaotically loyal -- respectful only of those who prove themselves stronger and/or more capable.  This is true both within gangs, as well as between them.  That is, gangers respect those within their organization who prove to be the strongest, smartest, and/or best earners, etc.; and gangs respect other gangs which are as (or more) powerful, influential, and/or affluential as their own.

Almost all of a gang's power lay with the leader, who often uses a mixture of fear and awe to keep the ranks in check.  Some gangs are powerful in name if nothing else, having branches throughout the city, and perhaps even in other locales.  Theoretically, these satellite gangs could be approached for, or enlisted to, help by a PC in a gang of the same name, but this is up to, and should be handled by, the GM.  Usually, the factions have little in common aside from their name and lifestyle, but because they worry about their own standing within the larger gang, and the standing of the gang's name itself, they may be willing to "ride" with their "brothers," even if they have never met them.

In the case of larger gangs, the independent cells will have their own leaders with their own goals and methods. These leaders may act as commanding officers who answer to a single overlord, or they may answer to a council, composed of the leaders of all the independent cells. These meetings are held regularly, but impromptu councils are called when issues affecting the larger structure arise.

The political structure of larger gangs is often marred by infighting and the power struggles of individual leaders, vying for autonomous control over their own cells. Many times, smaller cells find themselves at odds with the desires and goals of the larger organization. These are often the times when impromptu meetings are called to handle the individual leader -- whether that means ousting him, killing him, or simply hearing his argument. A good example is when one cell of a larger gang has reason to cooperate with, or at least ignore, a gang or entity the larger organization considers a rival.

Many times, the commanding officer will be required to prove his loyalty to the organization; this may mean killing a rival, or even effacing himself in some way. Because these operations are meant to test the individual's mettle and loyalty, and so are necessarily trying, they sometimes lead to rebellion. Most organizations do what they can to avoid these occurrences. Regardless of the outcome, the cell may still depart from the larger organization, almost always to become a rival entity.

The fall of a gang's leader usually spurs in-fighting for control and ultimately dissolution, should the new leader prove less charismatic, capable, or hardcore (or no new leader appears/proves worthy).  The exceptions have been when the gang has become so deeply entrenched in society -- popular, often due to its legacy -- that its credos are still applicable to a group of people with something in common, other interested parties are still active, and so on.  Often, a gang or gang-leader will simply adopt the name of the dissolved gang. In these cases, the larger network generally dissolves into smaller cells which operate independently for some time, then rejoin whenever their territory expands upon one another's -- effectively reforming the original gang.

Gang tenets are rarely written down, though they are expressed on clothing, in tattoos, and through other affectations, and are passed on orally.  All gangs' values are basically the same: stressing respect for superiors, being tough and mean, expressing outright hatred for the gang's enemies, and blatant disrespect for outside authority figures (still most often police -- Federal Law Enforcement in the Outlaw, where most
Dark Conspiracy gangs will be found).

Gangers are limited to their area (even biker gangs), but may have influence or indirect control in others. Biker gangs control, or lay claim to, specific roadways and systems. Gangers rarely use reconnaissance or infiltration tactics, and wars between gangs are not uncommon, but because they affect everyone's earning and disrupt everyone's way of life, they are not quite as common as one might think. Most disputes are over territorial control, or control over criminal enterprise (such as the drug trade) in an area.

One gang may control all of the crime in an area, or only specific enterprises -- such as drugs, kidnapping, extortion, et. al. This is how more than one gang works in the same area and often how rivalries begin. Criminal organizations may also be present within the area(s).
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