These additional rules and clarifications have been extensively playtested and
are certified by
as being congruent with the established
Chill RPG 2
. system as published. These expansions and clarifications to the established
rules set will significantly alter your game and experience. Care should be
taken to read the information carefully and discuss it with the troupe before
deciding whether or not they are appropriate for your game.
deals with subjects some may find controversial, such as death, violence,
gore, horror and suspense, and the Occult. The rules and materials provided are
in no way meant to suggest
, OtherWorld Creations, Mayfair, or any other entity, individual, or group
involved in the creation and dissemination of these materials condones violence
or Occult practices. All information is fictitious and meant only to be used in
the context of the tabletop roleplaying game,
, SAVE, Menaces, Ritual Magick, and religion as presented here - and all
components thereof - are all fictional subjects loosely-based on real-world
concepts and are presented solely for use in a fictional, roleplaying
environment as part of a tabletop game. We cannot be held responsible for
This is not a subversive or satirical work. All material is specifically tied
to the context of the game and meant to be read in such a manner; none of this
material has any higher purpose of communications than facilitating play of the
game, itself. This is not an incendiary or subversive work.
RPG campaign materials which are
inappropriate for children and people under the age of 18
. Chill @ The Weirding is rated
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Please take a moment to read the brief
is responsible for material presented on
. All rights to
gaming system belong to Mayfair Games.
Chill @ The Weirding
was developed using the entire
. canon, originally published by Mayfair. While you will get the most out of
this site by having access to all of these books, you only need the two, core
books to play. You
to use the material presented on this site.